Each month, PocketGamer.biz and Stream Hatchet break down the impact of mobile games and esports on streaming platforms; the ebb and flow of the most popular titles including Free Fire, PUBG Mobile, and Clash Royale, and pioneering newcomers; and how they’re reaching their audience.
In October, 170 million hours of mobile gaming content were viewed, compared to 176 million in December, representing a decrease of 3.6 percent. The month’s top ten games remain largely the same compared to September, with no changes in placement in the top seven spots.
League of Legends: Wild Rift fell one spot to number 9 with a 26 percent decrease in hours watched, while spots seven and nine were taken by Monster Strike and Clash of Clans, respectively. Monster Strike saw the largest increase in viewership, with 202 percent. This was attributed to the Monst Freak 2022 9th anniversary party, which was streamed live on the game’s main channel. This stream generated over a million hours of views, with an average of 104 thousand viewers.
This was followed by Clash of Clans with a 96 percent and Mobile Legends: Bang Bang with an 18 percent increase.
All other games in the top ten saw a decrease in viewership, with Arena of Valor seeing the largest fall with 45.6 percent.
Despite a fall in total viewership which was echoed in a decrease in hours viewed across all major streaming platforms, YouTube saw a 1.4 percent increase in share of viewership, reaching 48.8 percent. Facebook came in second place with 70.2 million and 41.3 percent of the total viewership, a decrease of 0.8 percent.
Once again, despite its dominance of console and PC streaming, Twitch trailed its competitors with only 16.8 million hours streamed. At 9.9 percent of the total viewership not only does this represent a 0.6 percent decrease from September, but brings Twitch’s total share of viewership below 10 percent.
Esports was viewed for a collective 33.4 million hours, representing a 47 percent year-on-year decrease. Four territories saw more than a million hours viewed: Southeast Asia (19.8 million), Eastern Asia (9.6 million), the Commonwealth of Independent States (9.6 million) and Latin America (1 million).
All three of the biggest esports events of the month – MPL Indonesia Season 10 (15.5 million, with a peak concurrent viewership of 1.9 million), MPL Philippines Season 10 (4.7 million, peak CCV 510 thousand) and PUBG Mobile Pro League South East Asia Championship 2022 (4 million, peak CCV 138 thousand) were based in the SEA region, showcasing once again the remarkable appetite for mobile gaming content in the region.
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