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Microsoft’s exclusive competitive FPS is still trapped on consoles

I was reminded during Geoff Keighley’s Opening Night Live show today that CrossfireX (opens in new tab), the sequel to the massively popular Counter-Strike clone Crossfire, came out this year. It released free-to-play in February with a complete singleplayer campaign developed by Remedy Entertainment, a full suite of multiplayer modes, and a battle pass. You might have forgotten about CrossfireX because it was panned by critics (opens in new tab) at launch, but it quickly left my head because it only ever came out on Xbox.

A competitive FPS with origins on the PC, exclusive to one console. What’s up with that?