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Guide To Power Cores In Turbo Golf Racing

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  • How To Unlock Power Cores

The race to the finish line in Turbo Golf Racing is trickier than it looks. Especially in multiplayer where there are a bunch of other golfers racing around at top speed and pirouetting through the air because of explosive rockets.

RELATED: Beginners Guide To Turbo Golf Racing

Although there are items scattered around the tracks, the Power Cores you can stack in your inventory should be a priority. These powerful and unique buffs can make the job of getting to the first hole much easier. Plus considering how quickly things can go wrong in seconds, having an edge over other golfers, no matter how slim, can often make the difference. So here’s a helpful guide to Power Cores in Turbo Golf Racing.

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What Are Power Cores?

The Power Cores in Turbo Golf Racing are essentially beneficial buffs. These provide some substantial improvements. Which can make getting to the hole first, or setting a new time trial score much more manageable.

These handy little upgrades come in two types, Active and Passive. You can’t use all the cores in any slot as certain enhancements can only be set to passive. The perks and abilities they provide are fairly varied and they can give you some pretty strong benefits if used correctly. Such as gaining an extra air dash, adding more spin to the ball, or making rough terrain easier to navigate. Some Power Cores also synergize well with others, allowing for a range of different setups to suit various playstyles.

How To Unlock Power Cores

Although your inventory is a little sparse in the beginning, it doesn’t take too long to get your hands on some Power Cores and once you do there’s a noticeable change to how the game handles. To unlock them, you need to meet certain targets in-game as you’re playing. So it’s not too difficult to knock out a few of them in just a few sessions.


These involve either reaching a certain level or performing a specific action a set number of times such as hitting the ball through boost rings or getting 70 stars in Solo mode. They range in difficulty from the simple to relatively difficult which require things such as winning a game. Which can be tricky if you’re paired up against more experienced players. But they provide a goal to work towards if you want to give yourself a winning edge over the competition.

The Cores

There are 13 Power Cores in total so far that you can get your hands on and they’re all unique and provide some interesting bonuses for using them.

It can be a little overwhelming at first trying to figure them all out. But to make getting your hands on the right upgrades easier, here is every Active and Passive core, along with what they do and how you can unlock them.

Active Cores

Magnet Magnetizes the ball towards the car. Earn 30 stars in Solo mode.
Quick Flip Provides a speed boost and defense from rockets when you flip or roll the car in the air. Perform 50 flips and twists in online matches.
Shock Fires a short-range shockwave that launches the ball. Earn three stars in Solo mode.
stomp Smack the ground to send out a huge shockwave that will blast the ball away. Unlocked by gliding 300 times in online matches.

Passive Cores

Big Ball Increases the size of the Golf Ball. Earn 10 stars in Solo mode.
Small Ball Shrinks the size of the Golf Ball. Win one online match.
Curve Ball Adds extra spin to the ball making curve shots easier. Earn 70 stars in Solo mode.
Spring Ball Makes the ball much bouncier. Earn 50 stars in Solo mode.
Straight And Steady. Removes spin and makes it travel in straight lines. Hit 20 Boost Rings in online matches.
Double Dash Allows for an extra air dash to be performed. Dash 100 times in online matches.
Hothead Increases the power of the car’s boost, but also depletes faster. Play five online matches.
Sand Master Bunkers no longer slow the car. Earn 20 stars in Solo mode.
Rough Rider Rough grass no longer slows the car. Drive through the rough 300 times.

RELATED: Turbo Golf Racing: Power-Up Guide

Power Core Tips

You’re able to get your hands on a Power Core pretty quickly when you start playing Turbo Golf Racing. The first one most people unlock is Hot Head. This is a solid starter that enhances your boost at the cost of increased fuel consumption.

After unlocking a couple of Power Cores it can often take a little bit of trial and error to figure out how best to use them. Since they’re all different it’s quite easy to overlook potential game-changing combos. So to help you make the most of these handy buffs, here are a few helpful tips for Power Cores in Turbo Golf Racing.

Mix And Match

After you get your hands on a good set of Power Cores it is highly recommended that you experiment around with what you have to see what synergizes the best. Some pairings work exceptionally well, while others might be a bit detrimental to your style of play.

For example, a good starting point is to use the Big Ball and Magnet. One makes the ball much larger, while the other attracts it to your bumper. Together they make the ball much easier to control as it is being punted around the golf course. Another great option worth using is Double Dash and Straight And Steady. This doubles your speed so you hit the ball harder and keeps it straight to allow for those perfect long-range drives right down the green.

Pick A Power Core Project

As mentioned already, unlocking Power Cores requires hitting specific targets and some of them may take quite a while to unlock for your car. A good tip is to browse through the selection and pick one that’s worth working towards.

As an example, the Passive Core Straight And Steady is a very strong core that’s unlocked by hitting the ball through boost rings. It takes a while, but it’s easy to do and the Power Core really helps with those long straight shots, so it’s worth focusing on it. Another is Small Ball which shrinks the ball and supposedly makes it hang in the air longer. So if you want to beef up your Golf Ball punting prowess, set yourself a solid Power Core project.


The developers have said they’re planning to add more Power Cores as time goes on. So stronger combos are going to appear over time.

Some Combinations Are Useless

While there are a few pretty powerful combos you can play around with, there are also some odd and useless ones that you’ll definitely want to avoid. Equipping cores that cancel each other out is easily done.

For example, two Power Cores that are known to conflict are Big Ball and Small Ball. These negate each other’s effects and keep your ball at a normal size, essentially having no use. The same goes for Straight And Steady with Curve Ball. Instead of going straighter or having tighter turns, your Golf Ball acts like normal. So always check what you’re using to make sure they work well together.

NEXT: Turbo Golf Racing: Multiplayer Guide